Right, picked this up for an, um, song at the Borders across from Water Tower Place a few weeks back: Final Fantasy N Generation Offical Best Collection. That link takes you to the page of the US distributor, TOKYOPOP. It's got a few mp3 samples of the pieces on the cd, but not the one refered to in the title. Yes, that's where the name of Nobuo Uematsu's upcoming performance comes from, far as I can tell.
TOKYOPOP is better know, if at all, as the US distributor ("publisher" seems like the wrong word somehow) of various manga, including Sailor Moon. They're The Company Formerly Known as MIXX, basically.
Now if you've been to the manga section of a chain recently, you'll note that they have a hell of a lot of the stuff these days. There's probably more recent numbers available, but from a January 26th article at ICV2:
Though Tokyopop has 40 titles in the top 100 to Viz's 25, Viz has the two top-selling manga titles of 2004 so far, Rurouni Kenshin Volume #2 (5600+) and Volume #1 (c. 5000). In interviews conducted by ICv2 for the new Retailers Guide To Anime and Manga, direct market retailers indicated that Rurouni Kenshin has also been a dominant manga title in comic shops. Yu Watase's Alice the Nineteenth Vol. #2 is the best-selling shoujo title at #5---this series is clearly a hit with female readers in the bookstore market. Viz's Yu-Gi-Oh! series is clearly a hit with more than 4,100 copies of Volume #3 sold since the beginning of the year, and there are no fewer than seven Inu Yasha volumes in the top 100.Tokyopop's top title in this week's snapshot of bookstore sales is the manwha release, Demon Diary Volume 5, which occupies the number six position. The second volume of Tokyopop's .hack//SIGN series remains in the top ten at number nine and is the third best-selling manga title of the year so far. Anime-related manga such as Ai Yori Aoshi (#10) and FLCL (2400 copies of #1 sold so far this year) have fared well as did the shonen-ai title, Fake Vol. #5, which holds the #11 spot for the week and has sold more than 3,300 copies so far in 2004. Tokyopop's big hits of 2003, Love Hina and Chobits continue to sell (with more than 1700 of the former and nearly 2000 of the latter sold in 2004), though not quite with the incredible velocity they had last year.
Left out some italics from the original, if you care.
Now the funny thing about this, for certain definitions of funny, is that girls buy manga. Not sure about the breakdown, but at a guess? Much higher than the percentage of girls/women buying standard US comics (with some notable exceptions, like Sandman and Love and Rockets; mostly I'm babbling about the superhero stuff the Big Two put out).
Obviously, in that quest for profit, DC and Marvel would dearly love to attract some of that phat manga cash and build their audience by getting the slightly-more-than-50% of the population who mostly ignore their stuff to stop ignoring it.
And I certainly hope that's not what motivated Marvel to reprint Japanese versions of some of their titles, or using a manga-influenced style on some of their books, because that's really missing the point.
DC, to their credit, looks to be licensing books from Japanese publishers, plus there's the Elfquest reprints. And if they don't manage to collect Amethyst: Princess of Gemworld, clearly they don't actually want to make money.
Oh, right, the funny part.
The Big Two have tried over the years, mostly unsuccessfully, to attract girls with stuff created by middle-aged men, resulting in the odd Barbie or Strawberry Shortcake book, available (if you were lucky) in grocery stores or in comics shops.
Any of the women here care to trade stories about Bad Experiences as someone with tits in a comics shop?
Yeah, that's what I thought.
Clearly, any shop with brains would have been all over manga early on, so that now even if people can get it at chains, they're supporting the local independent instead.
There are, unfortunately, very very few shops with brains.
Or rather, shop owners with enough sense to realize that having guh-guh-girls in their clubhouse forking over cash is, in fact, a Good Thing.
Vaguely remember seeing that someone is going to start mining Korean comics for material to reprint here.
Coolness.
Update: Holy shit.
Manga Jouhou: Manga Translation News & Reviews.
Ok, maybe you have to have been reading the stuff from way back in the day for this to have any impact, but for those of us who have been. . . just, wow.
Update 2: Right, it's not just reprints on Elfquest, which I knew perfectly well.
Twenty-five years after the debut of the blockbuster saga ElfQuest, creators Wendy and Richard Pini return with their first new story in years. ELFQUEST: THE SEARCHER AND SWORD is an original, 96-page hardcover graphic novel scheduled to reach comic-book stores in July.
Hardcover for the comics/EQ fans, then later a wee trade reprint in manga size for the kids, maybe? If so, DC has just graduated in my estimation to Most Brilliant Evil Fuckers There Is. And that's a compliment, really.

I try not to think about most of my experiences in comic shops. But you probably guessed all that.
One of the reasons I love my husband is that he's willing to go in the shops and purchase my comics for me so I don't have to fend off the mouth breathers alone anymore.
You know I worked in a comic shop when I was in grad school, right? I could tell some stories.
(It was also a games shop and I could tell some stories about that, too. But I digress ...)
You're right about comic shops but wrong about Marvel's "Barbie." It was written and drawn almost entirely by women, not by middle-aged men .
Oh, gaming stores are just as bad. The ones that aren't overrun by Yu-Gi-Oh! kids are full of stereotypical male RPG-ers. And that kind of sucks, because I really enjoy the whole roleplaying experience. Granted, it's been heavy on White Wolf / Vampire lately, but my honey and I have started a Wheel of Time game (there is one!) that looks pretty interesting.
The one thing I hate about my schedule is that it leaves me no time for Live Action RolePlaying anymore. And that was some serious fun.
One last thing -- I met my fiance through roleplaying. Hee-hee. :)
Luckily my local comics and game stores are pretty cool -- they even have women staffers.
It is, though, somewhat scary to go into the games store on in-store gaming nights. Mind you, I used to do lotsa tabletop RPGing, and I went to school and gamed with people like the ones there... but honestly, sometimes I wonder if it's absolutely necessary for the games store to smell like a football players' locker room during halftime.
RedHeadDread, sorry if I triggered PTSD asking about that. . .
Ginger, think you'd mentioned that before. But you haven't shared any stories. We want stories! With names kept the same to not protect the guilty!
Dwayne, thanks, I should'a checked that. Apropos of nothing, whatever happened to Nubian Goddess Noelle Giddings?
sammie, don't think I've ever been in an exclusive gaming store. Unless you could the Wizards of the Coast store in Maul of America, and now that I think about it, I might have insisted on waiting outside while the person I was with ventured in alone.
LMAO about gaming stores. The comics shop I worked at was also a games store, so I know it all. My first serious (high school) boyfriend introduced me to gaming; I met my ex at the table and I met my husband at the table. I've now been an active gamer longer than I haven't gamed, even though I get most of my gaming love by email.
I avoid d20 (DnD) like the plague--it improves the gaming experience sort of the way avoid warblogging improves the blog-reading/blogging experience. And yes, I could tell personal and anecdotal horror stories from Before Vampire that would curl some of y'all's hair and straighten the hair on the rest of you.
But I'm not bitter. I just don't game with those people any more.
Aaron, missed you on the crosspost. I have to tell those stories on my LJ, 'cos I won't repeat them not under lock and key.
Well, Wheel of Time is D20.
But it's Wheel of Time! That makes up for it in my book.
(I'm totally gone into Jordan's fantasy world!)
Is is just me, or are there a lot more female live-action roleplayers than tabletop RPG-ers?